Teach students the game "GO"
http://senseis.xmp.net/?RulesOfGoIntroductory
http://senseis.xmp.net/?RulesOfGoIntroductory
Lesson 1/infinity, 10 minutes
Goal: game setting, basic rules, and objects of the game
Objects: at the end of the microteaching, students can
(a) understand the basic rules of "GO";
(b) objects of the game: occupy more territories;
(c) how to count at the end.
Content (and equipments):
(a) baord: 19*19 grid, back (181) and white stones (180);
(b) two players take turns (black first) to put stones on interceptions;
(c) capture: when a connected set of stones are fully surrounded by opponent's stones (so that there is no open point exists), opponents can take these stones and put them out of the stone pool;
(d) players can pass a turn (not to put stones on the board). When both players consecutively pass turns, the game is over;
(e) each empty point is counted as 1 point, and each taken stone from opponent is counted as 1 point;
(f) the more, the winner;
(g) idea of control;
(h) idea of balance.
Detail:
(1) Introduction (1 min):
- antient Chinese game (different rules)
- spread to Japan in Tan dynasty and well-developped in 1700-1970
- popular in Japan, Korea, and China;
(2) Explain content (a) and (b) (1 min);
(3) Show different situations of (c) (1-2 min);
(4) Idea of control and balance (2 min);
(5) Try and have fun (5 min);
(6) Close and no homework.
(6) Close and no homework.
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