Here is some statistics of colleagues' comments:
This is a nice trial of teaching something I am interested in to students. In the statistical table above, s1 is my own evaluation, while s2 to s5 are the results from colleagues.
The result clearly shows that I did not provide a good activity or explanation of why this topic is important to learn: "hook" item has an average score of 2.4.
Two members (including myself) felt that the contents of the topic were not well-organized. The rules of GO are too many to be explained well in only 10 minutes (in other words I could have selected a better topic that can be taught in such a time frame).
I did not spend enough time checking colleagues' prior knowledge about the game.
All the colleagues believed I did not assess my teaching and their understandings effectively. Meanwhile, they have little idea how this game can be played.
I could teach GO better through an inquiry-based teaching rather than lecturing. My colleagues could learn well through solving problems I created rather than barely trying to figure out what those rules are. A better design may be just to teach how to capture stones.
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